RECRD · 2025
A video-reply app. Alongside the iPhone app, I helped shape its inventive mechanics, the user experience, and how replies and rebounds work.
iOS, UX

Altering · 2024
Make room
for play.
A creative-practice app that needed to keep moving. New features, fewer bugs, faster everything.
iOS

STEM · 2023
STEM
Live, AI-mixed radio on demand. I built the first iPhone app.
iOS


Feasty · 2021
Cook along.
TikTok, but every video’s a recipe. Cook along without flour on your phone, in a fluid app packed with micro-interactions.
iOS, UX
Pause. Cook. Continue.

A-Ok · 2021
Wake up.
Check in.
An alarm clock that notices when you’re struggling, and can quietly tell someone who cares.
iOS, backend, UX

Charlie Belle Cocktails · 2021

POWDERED COCKTAILS.

Powdered cocktails with edible glitter. I designed and built the shop, the marketing material and the product photography.
Everything: design, UX, build, backend, project management, hired and ran the team
Gambling Autonomous · 2020
Tips.
Tracked.
Built in lockdown. All your betting tips in one place, one tap to bet, and nowhere for a tipper to hide a bad month.
Design, UX, iOS, backend
- Staked
- £510
- Net profit
- £520
- ROI
- 101.96%

Kano · 2020
Pull a song apart and remix it, video included. An experiment with Kano.
iOS, UX

Waggel · 2020
A magazine on your phone, with a custom typography engine behind it. Cancelled before launch.
iOS, project management, hired and ran the team


Clepios · 2019

Health,
in focus.
A medical platform across iPhone, Android, web and a content system. I found the best people for the job, and together we took it from first idea to delivery.
Design, UX, development, project management, hired and ran the team
Kanye West · 2019
JESUS
IS
KING

Kanye West wanted an app for the album launch. Built the day before release. Scrapped six hours before launch.
iOS, UX
The blurred, pixelated design took its cue from the infotainment system on Kanye’s plane.
Stem Player · Kano + Kanye West · 2019
Stem
Player.
The iPhone app for Kanye West’s Stem Player, built with Kanye and Kano.
iOS, UX

MoveMe · 2018

House hunting that starts with what you actually want. I designed it and built the prototype.
Everything: design, UX, iOS, backend, project management, hired and ran the team
VEON · 2017



A Swift prototype that made VEON’s messaging simpler, and gave a bigger team something solid to build on.
iOS
Burberry · 2015–2016
BURBERRY
On Apple TV.

The front row, from your sofa. Burberry, on Apple TV.
tvOS
Sphere · 2016
Real people.
Real answers.
Ask a real expert, get a real answer, live in a chat.
iOS, UX

ELBI · 2015
Small acts.
Big heart.
Small creative acts, turned into charitable giving.
iOS, UX, hired and ran the team



Vubiquity · 2014
Modular.
By design.


One video platform, endless client-branded apps. The prototypes gave the sales team something to show.
Design, UX, iOS, project management
FilmFlex · 2012
FilmFlex.
One foundation.
Many identities.


One foundation, themed for each film brand, with client features as plugins.
Design, UX, iOS
EE Film · 2013
A film store and cinema companion for EE, with two-for-one tickets in your pocket.
iOS


Zolmo · 2010
Jamie Oliver’sRECIPES
Jamie’s recipes on iPhone and iPad, down to the little big details.
iOS, UX


BBC + Nintendo · 2009
Point.
Click.
Telly.
BBC iPlayer on the Nintendo Wii. One of the first apps on Nintendo’s new media framework, so I worked closely with both teams to tune it, then built iPlayer to feel native to the Wii.
Wii development


From what if.
To what’s next.
Work out what to build
Before anyone writes code, we work out what matters, what doesn’t and what comes first.
Make it feel right
The little big details: the small touches people feel but never name.
Build the real thing
Native iPhone apps in Swift, and the backend behind them.
Get you unstuck
Product gone sideways? I’ll look at it properly, tell you what I’d do, then help you do it.
Make the boring work disappear
AI and automated workflows, including media and UGC ones, that run themselves and stay predictable.
Good people.
Kind words.
A sample of the many recommendations from past clients. The originals are on my LinkedIn.
“I hired Dan to deliver an ambitious iOS app in an even more ambitious timescale – and he knocked it out of the park.
Dan “just gets it” from both a product and a technical standpoint, so can be trusted to deliver robust solutions and great UX with even the minimum of management. The icing on the cake is that he’s a great communicator too, I never felt out of touch with where he was up to or challenges we were facing.
Dan will without doubt be my first port of call next time around.”
“I wholeheartedly recommend Dan as a brilliant iOS developer.
He works incredibly fast, while writing clean code; he is pragmatic without skipping the ‘little big details’; and he has an eye for overall business and product progress.
Dan shipped a TikTok-style video-first app in a matter of months, handling everything from smooth video streaming to interfaces for multiple different user types (creators and followers). He picks up new languages (SwiftUI in this case) with ease, and approaches new problems with enthusiasm.”
“Dan is one of those rare breed of software engineers who not only possess great technical skills, but also a keen eye for design.
A true master of his craft, you can be sure that any product produced by Daniel will show a remarkable attention to detail and absolute faith to the original design. An exceptional talent, Dan’s skills extend beyond his obviously brilliant technical skills, to include a deep understanding of UX, design, strategy and marketing, which enabled him to successfully prioritise his own tasks in a fast-paced startup. A good team member who was great fun to have around, we miss him loads.”




